First a little background. I am an indie developer that can barley afford the tools to make apps, let alone any budget for marketing or advertising. I knew going in that I could not compete with any well funded organization such as PopCap or EA. I also had no visions of grandeur or unreasonable expectations. I was looking at this as a hobby that would at least pay for itself and something to have fun doing. So far, my assumptions have been correct. I am having fun, It sorta self sustaining and its fun to watch the results. I also started this blog, which seems to be pretty much me talking to myself. At least I have an interesting, and educated audience!
Results to Date:
- Free Version - larger Pay Version FAIL No one wants to buy something that they can get for free
- Niche Market Sorta Works My best sellers fall into this category. iScry, Witch Board, etc. Also by best sellers I mean a couple a day from this category. Hardly sustainment income.
- In App Ads FAIL Apple changed the rules and my revenue cratered! Was doing pretty well at 2x sales, now not so much.
So Now I have a niche app (dont tell me that these games are not a niche!) that lends itself nicely to in app purchases. I have updates in work to Rolf! that will have scenarios, characters, weapons, etc for sale inside the application. Future posts will chronicle progress.

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